WHAT is
Orienteering?
In
its most common form, orienteering involves navigating on foot between
points on a pre-defined course drawn on a map. The aim is to navigate
round all of the points in the correct order and in the fastest possible
time. At each point there is a red and white 'control kite' with an
identification number and some equipment to check that you have passed
through that point. To aid you in finding each point you will have been
given a 'control description' briefly detailing what feature the control
is located on.
Fermo
use two types of equipment to record your passage through the controls. At
most events this consists of a small electronic card (dibber) that you
take around the course with you. At each control site there is a small box
which records on your card what time you passed through. After you finish
you are then able to see what your total time was and how long you took
for each leg of the course.
At
smaller and more informal events, we use a pin-punch to make a unique set
of holes in the 'control card' carried by each competitor. At the finish
the control card can be checked to make sure that you have visited all the
controls. You will be timed around the course and results will be
displayed and then published on this website.
Although
orienteering is a competitive sport, many people come just for the
challenge of completing the course and enjoying the scenery. At most
events you will see anyone from elite orienteers, running long,
technically challenging courses, to youngsters tackling short, easy
courses on paths. As you set your own pace, orienteering is suitable for
everyone. Some families and others take part in groups..
Most
orienteering maps are drawn specially for the sport and are at scales of
either 1:10,000 or 1:15,000. They show everything from large hills to
smallest pits, open land to impenetrable forest, ditches, marshes and
much more. The colours are different from those on an Ordnance Survey
map so beginners need to study them carefully. Most symbols are also
unique to orienteering, but there is usually a legend on the map. Maps are
drawn with the North lines pointing to Magnetic North, so when using a
compass there is no need to make any complicated adjustments.
Clothing
Specially
made orienteering suits are available, but any comfortable clothing is
suitable. Because the more advanced courses give you the opportunity to go
cross-country, maybe passing through rough vegetation, full body cover is
advisable and may be insisted on at times. During the winter months,
especially if you are going to walk round a course, make sure your
clothing is warm enough.
Similarly,
there are a number of makes of specialist shoe, all with studs or spikes
for a good grip. But to start with, strong trainers or walking shoes or
boots are adequate.
Ultrasport
and Compass Sport are specialist suppliers of orienteering clothing and
equipment:
Compass
-
not essential for courses up to orange standard, but useful nonetheless.
For harder courses you will need one. Compasses may be hired at events.
Whistle - in the unlikely event of your getting injured
you should carry a whistle, but it must only be used in cases of
emergency.
Watch - a good idea if you've a late start!
Red Ball point pen or permanent marker - not
usually necessary except at small events where maps have not been
pre-marked with your course.
Plastic
bag - also
not usually necessary as we usually bag maps for you.
Ultrasport
and Compass Sport are specialist suppliers of orienteering clothing and
equipment:
Which course should you enter?
At District events, courses are graded for physical and technical difficulty by colour. It is recommended that the new orienteer should tackle a course which is not too technically demanding, even if it is shorter than he would like, until he learns the basics of the sport. Nothing is more demoralising than to fail to complete a course! The table shows what the various courses at a typical event are likely to offer:
Occasionally, at some events you may find other colours such as Purple and Black. Purple is usually a long Red, Black an even longer Brown.
|
Course |
Typical length |
Typical control no. |
Difficulty |
Other comments |
|
WHITE |
1.0-1.9 | 7-10 | Very easy | Mainly on paths. A control at every change of direction. Children should start with White, but can run Yellow *non- competitively at the same event |
| YELLOW | 2.0-2.6 | 8-10 | Easy | On paths or other line features. At most there will be 2 decision points per leg |
| ORANGE | 2.5-3.5 | 8-12 | Medium | Some controls are on point features, but are easy to navigate to. A good start for adults |
| RED | 5.0-7.0 | 12-15 | Medium | Best described as a long Orange; a good course for runners |
| LT. GREEN | 3.0-4.0 | 10-14 | Harder | Physically easier than a Green, but will be quite difficult technically. May suit the older competitor. |
| GREEN | 3.5-5.0 | 12-16 | Hard | As technically difficult as the terrain will allow, but shorter than Blue. |
| BLUE | 5.5-7.5 | 15-22 | Hard | More physical than Green, but similar technically. . |
| BROWN | 7.5-10.0 | 15-25 | Hard | The ideal course for the fit, experienced |